Current students


RICCARDI FABIANOCycle: XXXIII

Section: Computer Science and Engineering
Advisor: GARZOTTO FRANCA
Tutor: CAPPIELLO CINZIA

Major Research topic:
Modular framework for Interactive and Multisensory Internet of Things

Abstract:
IoT and cyber-physical systems have gained a lot of interest in every field in the last years. These fields are running at a brisk speed, and it is tricky to manage all the complexity generates by the huge amount of heterogeneous "smart" products. Designing a smart product require all the traditional aspects such as product design, material research, industrial feasibility, security, reasonable cost, adding an orthogonal dimension, affecting all the previous one: technology. Crafting products that really benefits newest technologies is a difficult task for many different subject: product designers must think to match new components and mechanics requirements; electronic engineers must design a cheap and yet robust system; UX designer, whose are challenged by a totally new plethora of risks and opportunities; computer scientists must be able to guarantee continuous support and improvements over time, integration with existing solutions and analysis tools to constant monitor smart objects life cycle (necessary for data analyst, marketing expert and also to give feedback to all the other expert involved). Hence, the set of required skills is hard to encompass, and many different experts are needed to create state-of-art smart objects. Defining a detailed process and guidelines (a framework) can help to standardize the whole process, speed up design choices, development and ease integration with actual systems.
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A new intriguing use case for such a framework is provided by Multisensory Environment (MSE). It consists of cyber-physical spaces designed to entertain, teach and stimulate people providing them immersive experiences. Targets of these spaces are often children or disable people, hence reliability, robustness and meaningful stimuli orchestration became even more important through the interaction with physical smart objects. The latter is the core of tangible interaction and also the key to a new interaction with smart space, often limited to pure digital interaction: they are traditional "analog" objects, enriched by technology (sensors, actuation, and communication). Their capabilities and relation with humans should be carefully analyzed even before the development, having always in mind that such products must have a concrete and yet positive impact on human life.